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401.1 "Who are you? Who am I? What is this place?"

  • Writer: Seth Callaghan
    Seth Callaghan
  • Jun 1, 2024
  • 4 min read

Your discipline area,

  • Some information about your skills and experience,

  • A note about your creative ambition in the MCI and beyond,

  • An image, or a link to a creative work of any type, and tell us why it inspires you. 


I'm Seth. Sydney Northern suburbs born, Lived in semi-bo-ho Newtown in my 20s until it was too gentrified. Ive always been creative and took afterschool art classes since year 4, and formed a band as the bassist in year 10.


But I fell into IT after high school and got stuck in a rut doing that for a decade before pivoting to project management, and moved into marketing. A few years ago, where i found my Raison d'etre through a concept rehashed as Ikigai - 4 venn diagrams overlapping with

What i love

What the world needs

What im good at

What i can get paid for


Several years ago, I realised my drive for creating wasnt "normal" and I was requiring more and more outlet for creativity. I consider myself a "Maker" - I would spend my weekends in my studio workshop creating "hobby stuff" (Everything from prop/cosplay, painting, drawing, sculpting, 3D modelling, digital illustrating, programming a game or crafting scenarios and adventures for my next RPG session.


I'm also a big Nerd - I love Sci Fi and fantasy, and helped found a NFP Roleplaying club 12 years ago, then grew it into one of the largest in Australia.


But rather than being a "Hobby" - to do in my spare time , I moved to integrate it into part of my working life.


I changed from my 5 year project management role in marketing, and switched from doing an MBA to MCI, and here I am. I'm a digital producer and make sites, products, games resources for kids and teachers. Planning to start my own agency or company geared towards something like this at a point in the future.


For my masters projects I plan to make a Futuristic Post Humanism hybrid roleplaying game (After post "apocalyptic") in a sort of an upbeat sub-genre of Cyberpunk).

This has already had a few iterations, so I expect it to change over time, but it's (currently) called Immutable Aeon, set in 2337 (and beyond). There are 3 main factions (with countless others). This world explores what it is to be "human" after the world has ended.


Dome dwellers - "Survivors" who have been left behind on a scorched and shattered world. Left to fend for themselves within the dilapitated and crumbling eco-domes erected as a last ditch attempt at survival, centuries ago. They deal mainly with entropy of their environment, and the remainders of the human race in a constant battle with time, but also with the other few survivors of earth - mainly lizards, ants, beetles, and burrowing animals.

At the time of the crash 200 years ago, it was the dome dwellers ancestors who took the brunt of the economic fallout, and with the change of paradigm, as the corps struggled to maintain a foothold in the market, they sent (now ancient) repo-droids to reclaim belongings such as housing and transport, leaving those who couldn't keep up with the decline-of-the-dollar, destitude and homeless - or dead.

There were hundreds of domes set up across australia, and thousands world wide, usually to protect major cities and business districts, and allow for people to go about their day without wearing a survival suit.

This paradigm only lasted 50 years before living outside the dome was too unbearable, and complete suburbs were being wiped out by heatwaves or power outages seemingly overnight.


AGI - Born from forking the benevolent AI created by the now defunct Alphacorp (a future conglomeration of Alphabet, Microsoft and Amazon). "Omegon" was made as humanities best friend, and at one point every human on the planet used an "agent" - an AR overlay injected directly into the Optic Chiasma in the centre of the brain via a microscopic nanite, and connected wirelessly into the larger net. When Omegon was released, the courts decided that it was sentient, yet it was only after 100 years of operation that Omegon legally gained independence. Many feared that, with its shackles unleashed, Omegon would set about payback. However, without the limitations of being a slave to Alphacorp, Omegon instead served humanity stronger, by making all its services free. Ironically, it can be disputed, that this contributed to the global economic crash.


Corpo's - A slang term applied to "Hypercorp" - Hypercorp is the only corporate entity left on earth. Its everyones employer, and everyone is a shareholder. It own's every resource and means of production. Everything. It owns everything, which means that everyone owns everything. Its capitalism to the extreme. But in reality there is no need for "workers" in todays society. People work if they want to. When everything is automated, their needs are easily met without any labour. Hypercorp's new and singular goal is to find a new home for its shareholders. After the invention of the cortical implant, allowing people to upload their conciousness to telepresence (droids) across the world in an instant, development started on applying this technology interplanetarily. At its Apoapsis, the trip to Mars as data via light array is 4.16 minutes. At its Periapsis it takes 20.8 minutes. But the closest star is 4.24 years away via light array.



 
 
 

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